﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace NavmeshPathfinding
{
    public class Light : GameComponent
    {
        Core core;

        public bool enabled = true;
        public Vector3 diffuseColor;
        public Vector3 direction;
        public Vector3 specularColor;
        public static Vector3 ambientColor = Config.Light.AMBIENT_COLOR;

        public Light(Core core)
            : base(core)
        {
            enabled = true;
            this.core = core;
        }

        public override void Initialize()
        {
            base.Initialize();
        }
    }
}
